PM3.02 - Donkey Kong - Action - 0x118
Entry Script
- CreateInterrupt { interrupt_id: Some(10111), action: ThrowHeavyItem, requirement: (ButtonPress value(0)) }
- Subroutine(0x1e210)
- CreateInterrupt { interrupt_id: None, action: 0x117, requirement: ((InternalConstantInt(ControlStickXAxisAbsolute) LessThan InternalConstantInt (0xc2d))) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x117, requirement: ((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(0))) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: ((InternalConstantInt(ControlStickYAxis) LessThanOrEqual InternalConstantInt (0xc73))) }
- PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x5a06)))
- PreviousInterruptAddRequirement(OnAPassableFloor)
- CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (InAir) }
Exit Script